Friday, May 7, 2010

Why I like EVE Online Tobold's Style, Not Exactly in My Own Words

I'm fairly new playing EVE Online but I've been a fast learner so far. Though life is pretty quiet in high security space atm I'm quite aware of where you don't want to venture in EVE as a noob and especially unskilled or not aligned with the right faction or side of the law for many reasons with ever present danger all around. Sure makes it exciting! However I like the fact that the danger is there, it makes it exciting. Though I'm not much a PvP player that don't mean by any means that I won't fight if I have a cause either or learn how to If I need to.

If you ever read this blog a good length of time you probably know I'm fairly patient in doing things. So I don't mind taking the time learning to play a open sandbox MMO game like EVE with self motivation and learning how to operate in the down and dirty, dark, twisted and in some regions totally lawless universe of high, low and nullsec space that EVE is.

The Universe of EVE reminds me if anything of the lawless days of the Wild Wild West but just deep in space where regions can be quite vast, uncharted and unpredictable in happenings. Life aren't fair and who says the universe is or will be if we actually were really out there. Any way I'm totally amused with Tobold's series on his analysis of EVE Online which I have been following for some time now. I even really got quite a kick out of his last few blog post which elicited quite a bit of heated comments only to come back with the recent review post on his blog taken from the comments of his previous blog post. Totally made my day. Classic!

I totally get that. And if I was a Pirate or a inhabitant in null sec space, I would put my target on you too, shoot first and ask questions later because I probably would be that paranoid that your a spy or a drone scouting ahead of a incoming Fleet! No spies allowed here. But that don't mean if your daring its can't still be fun to try to try and sneak into null sec space. That's kinda the thrill of it all and you might loose your ship trying too.

You may not like EVE don't bother me one bit, we don't all like the same things and the world aren't fair, I live with that just fine. But these are the reasons I like EVE and why it stroke my interest despite however many people may feel about the game one way or another. But straight from Tobold's latest blog review of recent comments and not quite in my own words. This is why I find EVE appealing or interesting and don't bother me if you don't:

I think now is an appropriate time to link to the infamous EVE learning curve cartoon: http://www.eve-pirate.com/uploads/LearningCurve.jpg

I have been playing EVE for a couple of weeks now and I can say that while EVE is interesting, it is not exciting yet. The "yet" part is important I think and I am prepared to be patient and continue the learning process.

First commandment of EVE - never fly what you cannot afford to lose.

EVE will totally let you flounder if you don't set yourself some goals.

Unlike other MMO's, the Eve Online universe is huge. Chances are you won't see other players as a noob except for the few seconds docking or undocking.

Well, first of all EVE isn't a game that is "friendly to everyone" :), and it pretty much is never going to be given CCP's track record.

eve isnt a solo game it just isnt. and the advanced eve where everyone that loves the game ends up and newbies dont see right away, isnt handed to you on a silver platter it comes from experience and listening to others.

Nobody really cares how much ISK you have atm. The important question is: How fast can you replace the ISK you just lost. And again nobody cares if you replace them by scamming, missioning, begging or selling PLEX, thats totally up to you.

As reviewers have said over and over, Eve isn't for everyone, and I personally am glad it's not for everyone. Twitchy, button mashing, strobe-lit, attention deprived children need not apply. When you stand to lose a couple weeks of in-game mission farming to replace a lost ship, you tend not to go off half-cocked.

Every time you leave dock there is some risk you will loose a ship. Maybe you weren't paying enough attention and got warp scrammed, maybe your drones wound up getting systematically taken out leaving you vulnerable to interceptor frigates, maybe it's just your 20th mission of the day and by gum you left all your scout drones at base for whatever reason. whatever the cause, no matter how much preparedness you invested in, your ship will at some point go boom. That's even without taking into account the manifold ways a griefer can help the process along.

EVE is not designed for the solo player.

There is an old adage that if you end up in a fair fight in Eve, someone made a mistake. If you look at the lore, New Eden is described as a nasty, violent, cutthroat galaxy. The game mechanics reflect that and by extension, so do the players. Philip Zimmbardo calls this the Lucifer Effect.

The constant sense of danger was one of the best facets of EVE for me. Every time I left the security of high sec space my heart started pumping faster. It turned what would otherwise have been very boring courier trips into a roller coaster ride of emotion. Whether there was a legitimate strategic reason why people were trying to kill me or whether they were just griefers looking to ruin someone else's day didn't matter a damn. The fact was a whole lot of people were out there trying to blow up my ship and pod me. I did lose ships and I did get podded many times and yes it always sucked but the times when I got away by the skin of my teeth as my screen flashed red and my body surged with adrenaline remain among my greatest video gaming moments ever. So this masochism is probably not everyone's cup of tea but I think that EVE without the danger would be a very boring game that would be even more niche than it is now.

Once again, New Eden is a cold harsh universe.

For a lot of people, a world where everyone is a hero is even less fun, and less realistic, than the mechanics / environment in a game like EVE.

This isn't WoW. Everything isn't handed to you on a silver platter.

I personally like the adrenaline i feel when I fly an expensive ship through dangerous space. without that risk of sudden and violent death looming on the horizon, it would be much more boring.



I actually get it in EVE Online for what it is in low sector or null sector space and these are some the reasons I do. I get why people shoot first and maybe ask questions later thats if they even care to. Its just a perspective:

Unfortunately there is quite a sound strategic reason for what happened to you. The key to holding a piece of 0.0 space is to have full claim on its resources. If anyone can just waltz into that territory and use its resources the whole strategic advantage of claiming it would be made moot. You trespassed on their territory and got a shotgun blast in the face so you would not do it again. Plus you might have been a spy, scouting things out for an attack. Your mere presence in the area was a threat that had to be neutralized. You are upset for the wrong reasons. The PvP in EVE is based on very base RL principles and lacks the tools for players to civilize things properly. It is tribal based and you did not belong to the right tribe.

There might be some corps that don't shoot strangers on sight; most probably will, thinking you are either enemy spy or just a profiteer on their property.

EVE is meant to be cutthroat and not friendly at all. The lore of New Eden support that. Very much like Cyberpunk in space. EVE is mainly about the PvP, and PvP is all about "if you're not on my team, you die". You weren't part of those 0.0 dwellers allies, hence you died. It's not about simple ganking. It's all about protecting their interests. Since there's no other way for them to keep intruders out of their space (you can't turn gates off), they have to shoot intruders. Just stopping you and telling you to go back through the gate might not work, as you could be a spy, or might try to flee somewhere else in the system once they stop scrambling you. It's not the players fault, it's the game. There's simply no other way to protect their space. Is it ganking? Not really. The gankers/griefers in EVE tend to can bait, scam people in highsec, or pirate in lowsec. You might not like that form of play, but it doesn't mean that EVE is broken.

For me, the issue is not player controlled 0.0. There is a perfectly good reason for them to kill everyone; they have claimed space and want to profit from it and don't want spies, pirates or vanguards in their space. Arguably in that environment, politics, planning and employee motivation are far more important than combat skills. At its best it could be epic. The fact that you would be just as dead in lo sec, for no real reason other than sadism is what I find annoying and pointless. Especially people who shoot new pilots in their rookie ships.

In most cases, consider nullsec to hostile unless you belong to the residing alliance as almost all nullsec operates on the NBSI principal. The point is to keep people out of their space, and to try and keep a handle on intel being leaked out. I would wager that bullying has very little to do with it, think of it as SOP. It also has nothing to do with a strategic challenge, think of it as entering private property with 'Will shoot on sight' warnings posted.

In real life there is no such a thing as fair pvp. Eve simulates real life.

They don't want you ratting, mining or possibly even traveling through that region without permission.

You might think you're just a frig, why not let me go ? Well you could be a spy, or you could cyno in capitals. So if you're not on the blue list you get destroyed, it's as simple as that.

But we're not on Earth in EVE. We're in new eden. A very cold harsh, dog eat dog universe ! That's where the roleplay comes in ;). That's the most basic thing you have to remember about Eve. Even if you don't pvp as in ship vs. ship.

EVE, at it's core, is an economic simulation powered in part by demand caused by from ship losses in null-sec.

Null sec is dangerous, it is very much a feudal society, with coalitions coming and going, with standings being used to identify who you'd should trust, distrust, and hate. If you don't want that, then live in high sec. It's a perfectly valid choice, with many people making their entire career based on doing this, focussing on being the best and richest. Personally, I love the thrill of all out war, the fact that it is not fair, that it is evil, nasty, and vindictive; is for me a cathartic release.

EVE PvP should be compared to UO, not WoW. When you die the cost of death is everything you brought to the scene.

Strategy is about shaping a conflict in such a way that all battles you need to win are unfair.

Most do camp either to protect their territory from cyno ships, spies, ninja miners, to take your ship components, etc. They have very legitimate reasons for it. They don't have a way to ask for your noobie badge so they can let you go on your merry way even if you aren't a spy or picking up a ship deeper in from another station. So yes they're going to blast you, and you know what, even popping a newbie ship will at least keep them on edge and provide some fun until the bigger targets do come through.

Like I said a couple of time before, New Eden is a dark, harsh, rough universe. Expect to be ganked at every gate, expect all your mining cans to be flipped and expect every contract on the market to be a scam. That is the harsh reality of Eve. Some people like it, most people don't.

It is very difficult to pay back someone for a wrong that they've done to you.

I just think you aren't understanding the reasons for gatecamping. It isn't because they enjoy beating up people weaker than them (which is what I associate with "bully"), but rather that they are protecting their home space. What they enjoy is being part of an alliance that owns some space in the game, and camping key gates that are entrances to that space is what you have to do to keep that space.

I think Eve is ultimately all about the nullsec wars. Sure most people are in high sec but they're in high sec planning to take over the galaxy one day.

EVE is not fair, it was never supposed to be fair and not a single EVE player in his right mind would claim that EVE and especially EVE PvP is fair. If you get into a fair fight in EVE then your either at Alliance Tournament or you messed up. To make this clear i'm going to quote CCP Wrangler, who is Senior Community Manager at CCP: "EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for."

Eve is more than a game. It is the most complete example of a virtual world that I know. A dark dangerous unfair place with few limits where you live or die by your wits. Eve is the closest simulacrum of the Hollywood wild west we have.

Wednesday, May 5, 2010

What Am I Up to These Days?

Well that's a good question. Here.

Been searching a bit for something a bit complex to sink my mind into and something new to learn and play or for the challenge. Well im actively and have recently started playing EVE Online. Yes I'm actually quite deep in reading up on EVE and reading quite a few EVE blogs as research.

So far loving EVE and I dare say I'll probably get deeper into Eden. I'm quite far from the World of Warcraft at the moment. My days in WoW as well will eventually soon come to and end and move on to fresh adventures and persuits in other MMO's.

In the life and time of this one player I'm certainly not afraid to venture and move on to other things or MMO games that spark my interest. But that's what I'm up to these days as far as MMO's go.

Certainly hope you all a well out there in Azeroth.

Thursday, April 15, 2010

I Just Couldn't Help Stopping By To Get One

So Blizzard added a cool new vanity mount and new pet available for purchase from the Blizzard Store.



Found a Youtube vid of the Celestial Steed. Hmmm, looks Epic.

I remember a post I did a long time ago about Should Paladins Have a Epic Flying Mount or a winged pegasus. Probably never happen though dream on. But I'm not going to pass up such a Epic Celestial Steed Mount in the Blizzard Store. I may not even be playing WoW, however i just couldn't help stopping by and getting one for my account and help clog up the queue which was about 10k people long in queue and said a 2 hour wait. However I waited and it actually took less than a hour.

Hell even had to download a few patches of WoW since haven't logged in a while. Collected the new mount out of the mail on all my characters so it dosen't expire in the mail since i'm not really playing WoW at the moment.

I'm sure that mount will be all too popular and Blizzard will make a ton on it as well. I don't really care in the end, i'm not usually that much into mounts and so what mounts I use get used allot and for a long while. At least I don't have to buy any my other alts a mount as well any that I don't really like either. As mount riding skills eventually upgrade, so does the mount as well in speed also. I've always liked a cool looking Pegasus, nevertheless a Celestial looking one for all my account.

Blizzard sure knows how to print money as i'm sure they will make millions on the pet and mount. GC did promise you a pony.

Sunday, April 11, 2010

Come Back to Azeroth........ Blizzard

I was a bit surprised checking my email when I saw that Blizzard sent me a email asking me to come back to Azeroth with some free game time. I was a bit amused since its the first time I've ever gotten a email from Blizzard asking me to come back and check out all their latest game improvements.

Funny I never realized I had quit WoW as well for Blizzard to really care. I'm still a paying customer, at least I think i'm still subscribed monthly since i never remembered changing my account status. I had though about canceling my account, but had chosen to just keep it active in case one day i felt like logging in. Its been a while since i've even logged in to play WoW, i'm not sure when I will. Probably not much before Cataclysm i would guess since i now have time to do other things. But who can truly say when that time will be.

I don't really keep up much with the WoW game changes at the moment all that much nor have I really read and understand all the new class changes for Cataclysm. Hard to worry much when your not playing the game to care all that much. I do skim a few of the usual blogs here and there and read a few. But its nice to have Maintankadin forum to browse If i need to casually browse or get up to speed on things of my favorite class. So a bit aware Paladin class changes will be announced on the 16th and i guess i'm somewhat curious myself to hear about the changes.

At this point I do miss playing the game a bit, its hard not to. However it does feel good not to be playing at all for a while. Right now Blizz i'm electing to exercise my will power and stay away from Azeroth.

However hope all you all still enjoying the game at least. Thanks for still dropping by here as well.

Monday, March 8, 2010

STO First Admiral Raid - "Infection"

From my other blog: Deflector Shields.

Star Trek Online (STO) just last week added their first of several to come called "Special Task Force" (STF) Raids for Admirals at endgame. First up is "Infection". Starfleet has lost all contact with Starbase 82 located in the Sibiran System. The Borg has now taken control of the Sibiran System and Starbase 82 while Infecting and assimilating everyone that's resisting them there. You are tasked with investigating reason for loss communications.

Due to the time I heard it took to complete the entire raid I put it off till the weekend since I wanted to have enough time to see the whole thing. In the Gamma Orionis zone I almost though I was playing WoW with all the LFG Tac/Sci/Eng for Infection, LFG Fed Tac/Cruiser/Escort/Science for Infection. Or even better yet "LFG for Infection have all Epic Gear, must have Experience" and LFG for Infection must have X Kit gear, Experience and must have Vent. Until that raid was added you didn't see any zone chat like that at all. But did remind me somewhat of another game I play...... WoW.

Not many Admirals was on in my Fleet at the Admiral lvl at the time so just went and PuG it. It actually took me a while to get into a PuG group but eventually did and we had a 5 man team of 2 Cruiser, 2 Escort, 1 Science Vessel. As far as Admiral Officer makeup I can't for sure remember exactly. But I think we had 2 Science Officers, 2 Tactical and 1 Engineer. Myself being a Tactical Officer (Rear Admiral 5).

The Raid started off having a Space phase where you had to try and destroy a large Transwarp Conduit that the Borg uses to Transwarp to the Star System and while at it engaging many Borg Spheres and several Borg Tactical Cubes. The space fight was really awesome. But engaging the Borg was not easy as I can't remember just how many time I lost my Star Cruiser. Shields against the Borg just doesn't seem to work! You will lose then instantly! Having Engineering Team and other ship Hull repair and regen ability really helps for hull repairs to be able to sustain damage and not loose your ship.

Overall the space part was fun and you also picked up a lot of green gear as well. At times it can get really annoying to try to loot gear while trying desperately to survive a Tactical Cube and all you can do fast is just hit greed on gear whatever it may be. I remember a Blue gear dropped and barely even had time to see what it was and one person only needed it the team leader. But I'm sure it was usable by everyone. That Phase lasted about 10-15 mins or so of the Raid then you had to beam down to Starbase 82.

The ground phase was immediate with some resistance of space station crew putting up resistance to the Borg and having to beat the Borg back. And I mean they were ALLOT of Borg Drones: Tactical Borg, Heavy Tactical Drones, Medical Drones. Though we didn't wipe as a 5 man team we died ALLOT! More deaths than I can remember doing anything in STO up to Admiral lvl. As a matter of fact I probably died more in that raid than I did in all of STO leveling together. If you had to count how many times we each died that in itself was just FUTILE!

There were Borg Drones Everywhere! They can be in front of you advancing as well as materialize right behind you to flank you. It was nuts! We figured out eventually that we needed to find and take out the Interlink Distribution Nodes that keep resupplying new Borg Drones. That helped allot, but trying to find them wasn't as easy either as the Interlink Distribution Nodes were well hidden from plain view and you almost probably aggro the Borg Drones before you can spot the Interlink Distribution Nodes.

So our PuG ground phase kinda went like this: We advance, retreat, advance hallways, kill Interlink Nodes, advance, retreat, lots of death in between, but as long as everyone don't die and one person still alive it's not a wipe. Lots of and retreating taking corridors of the Starbase but when we couldn't find the Interlink Nodes we got too over run with Borg Drones and had to do a lot of retreating due to just too many Borg Drones that keep spawning. Borg Drones even had resistance to certain weapon damage or adapted and used shields which I fount totally amusing.

Key was finding the well hidden Interlink Distribution Nodes and take them out quick and fast, that's if you can spot the Nodes before you aggro the Borg Drones. I can tell you on my first Raid here we really died allot, that was no joke! Currently there is no Death Penalty in STO, but soon their will be. If there was one in-game it would be rough depending on the penalty. If this was a WoW repair bill it would be brutal on your gold chest.


We only made it to through maybe up to the first half of retaking the Starbase as in the map above where it shows the red dots for the Borg Drones in the next section. One guy the group leader who formed the group kept asking how long it's going to take. I couldn't help but start laughing based on our current progress and knowing how raids go. But on very the next death of the group leader bailed! Not too soon after that other person in the group of remaining 4 quit. Why do people always quit a group like that as a excuse? His was had to go help a friend lvl. Lamest excuse I hear all the time even in WoW. Just quit and say I don't have any more guts to continue. Now that I can respect for someone quitting. But don't give a lame ass excuse.

We were left with just 3 in group including the one person that was there before who kinda knew what to do and the one finding all the Interlink Distribution Nodes. We figured with lots of common sense there was no way we were going to advance with just 3 people in group. The 3 of us just kinda chatted briefly before the 2 of them left. We were at it for about two hours or so at this point in the Infection Raid.


There is something about quitting that I just can't take that other people find easier to do. I fight, I learn and I adapt. That's what I do once I figure out something. But anyway at a certain point resistance can be futile too with any PuG group. So I just kinda stuck around on Starbase 82 alone just checking thing out to see if I can learn something for the next time I'm there for a raid and that I know something to my advantage. Figured out you can use the Star Map with the area map of base to spot all the Borg location as well spot the Interlink Distribution Nodes. Once you have a rough idea where and how many of the Nodes there are it's easier to look for them in that vicinity as they are well hidden from plain view. They spawn ALLOT of Borg Drones so take them out fast. Which is good to know on your next visit to Starbase 82 on the Infection Raid.

But that's how my first Raid went in STO as a Admiral. It was fun, we got our ass kicked good. We didn't make it to the end. We had a few quitters that killed any further progress but it was still fun. Balanced raid Borg Drones vs us? I can't say it really even was. It was like fighting overwhelming force.

For a game that's overwhelming easy to level up from Ensign to Rear Admiral its finally good to get a fairly good amount of difficulty that's everyone playing the game has been asking for. Not allot of endgame as yet, but this one delivers allot of ass kicking. "Infection" Raid is for the most part mostly Ground Combat and the most difficult. It just takes good coordination I would say. But with the "Cure" Raid coming in next 2 weeks we may have a little bit to keep Admirals busy at the end of the game.

What's new in WoW these days? Haven't kept up with too many of the changes I see being posted and other people writing about scanning my RSS Feeder.