Thursday, August 27, 2009

Too Funny

That was a real good one Tobold. It was too damn funny for sure!

Wednesday, August 26, 2009

Yes Tobold, I Do Read Your Theory Posts to!

And actually Tobold, I even read everything else as well on your blog. Hell I even read all the comments when I read your post at the moment I'm reading it. Most of the time I read your blog at work while working and when I'm bored for something to read as well I go catch up on your old posts I may have missed. But often I really don't comment as often, sometime its just silent agreement why I don't really have a reason to comment. At other times I don't have a point of view on the matter.

But I figure since I have a blog, why just leave a comment on your blog about your Theory Post. I can make a post right here about it because for some unclear reason I feel compelled to respond when at other times I haven't to a post you so intelligently though of and wrote.

This was from one commenter on his blog on the theory post by Pangoria Fallstar.

"A couple of points for you, you post ALOT, since the last time I checked your page you did 4+ posts.

2nd, sometimes you say something that people don't have an opinion on, or they're opinion matches yours.

3rd, I had wanted to add to what was said to the why we play series, but what I had to say was already said by someone else, so no opinion was needed.

I guess if I could just vote a comment up it would work out, but I don't think blogger allows for that."

Their are lots of other commenter's that I can agree with some more than others but I do agree with this one above as well in my own personal opinion.

I've been reading Tiebold's blog a very long time. I may not always read it everyday or as soon as a post goes up, but I do catch up when I can and go back and read the posts I miss if I haven't read it. I do that for other blogs as well I read. Often I read his blog at work or in just dead time when I'm not doing much which falls into the same time I usually catch up with allot of blogs I often read as well. So I do go back and read old post as it will be new to me when I do eventually read it.

As a blogger Tobold and in the time I've read your blog I've grown to respect your opinion and the intelligence as well as time you put into the things you write about if it be game or theory or something else worldly. I may not always agree with 100% of everything you write. Sometime I agree and sometime I differ but I'll respect your opinion as to why you believe what you do. I find much and most of what you write a good and often very interesting read which spurs many different sets of thoughts.

Sometime as well I really don't have any prior point of view on the subject and sometime when I do my opinion is also limited thus no reason to respond to your post but to just roll what you wrote around in my head and think about it finding it all interesting. For the times you do write things that I have some knowledge or opinion on then its somewhat something I can respond to. Any other blog as well. But then someone already wrote a response what I agree with and nothing more really I choose to add to your comments.

Tobold you think and ponder allot of interesting stuff about MMO games and game design as well as write interesting points of view that are often very interesting to read and ponder. Sometime more less often its a interesting point of view I haven't had before and now something new to ponder. So a response to what you may have written I really don't have a opinion one way or the other on the subject though it remain interesting all the same to read and be made aware.

Its much easier to respond to a point of view that your passionate about or have some experience with the point of view or opinion. Making a comment is much easier as thoughts are not hard to find. So in response to your series of "Why Do We Play?" I did read and really enjoy your series posts just like any other posts you often write. It was allot to take in. Though long, I found them intelligently written and made me think about things as well game design wise. Actually I'm still thinking. Sometime its like reading a White Paper on a technical article I often read for work stuff.

I enjoy reading your post because its often something interesting that no one else or few bloggers writes about from the point of view that you write or ask questions about games and game design like you do. I'm not a person that studies game. I just play games, yet I do find game design and the social science of it all interesting as well. I like and enjoy things that makes me think about things or a opinion piece that makes me think or even to make me be a bit informed on that which I'm unaware and now made aware.

I'll probably read whatever you choose to write about because I do enjoy reading your point of view on things or being informed on things I didn't know I might be interested in. So don't stop writing what you write just because you don't get a blog full of comments when you take the time to write something very interesting. There will always be much more people reading your blog than who will ever comment even if its something really interesting you wrote. If you want allot of comments fast just write something controversial like "Why WoW Sucks as a game"or something that gets people stirred up like a few popular bloggers in our community. You will get hundreds of comments for sure. But keep posting what you often post and I'll keep reading......even if I don't comment as often. I'm sure many others do as well.

So Tobold, keep keeping me and many others informed with intelligently written post and opinions. I can't speak for others, but I'll be sure to keep reading maybe comment when I have a opinion I can express.

I got lurkers around here as well. I know they are there but they never really ever comment. I'm perfectly fine with that as well since I never worry to much about comments. I just write about whatever I want to write or whatever interest me to write.

And with that "Why do I play"? Hmm I keep pondering that myself..........

Monday, August 24, 2009

Too Much Excitement!

I guess if you haven't heard about the new expansion for World of Warcraft: Cataclysm by now I really don't know what to say. You probably been stuck in another realm maybe, because the last week and weekend been packed with the new expansion news and its damn exciting. And I'm flat out excited as well. Yet 2010 seem like a long time away as well to wait.

But I did try to keep up with all the BlizzCon 2009 news from the start all over the weekend and tried to read most all of it. Just allot of excitement all around about allot of things and so much to be excited about as well you almost forget the game is currently WotLK and almost seem outdated already.

To me it all sounds like World of Warcraft is getting a Reset!

Same characters and players, old races and a few new ones, new alliances but a whole new game world of World of Warcraft. That's really exciting for everyone with new stuff to do, new races to play and revamped professions, classes, talents and abilities for the theorycrafters to comb over because sooo much stuff is getting changed. Guild Talent are even very cool and exciting.

Can you say its just about a new game?

I'm excited though 2010 seems like along time to wait with all the news sizzling hot especially if its in the 2nd half of the year as well for the expansion.

Ah well I'm excited! I think I may stick around for the expansion just in case I was thinking about quitting. I need to start preparing for that starting now as well for the next expansion. Hopefully Blizzard sends me a Beta key when its ready, so Blizz please if your reading my small blog please send me one.


In Other News
Though haven't posted much was just busy playing my Shaman. But did get my Shaman to 80 last week just didn't have much time to play otherwise till the weekend but was just busy reading BlizzCon news as well. So that makes my Shaman my 2nd lvl 80 and i really stuck with leveling him up all the way from 0-80 all in one go.

So to say the least I do enjoy playing my Shaman! So far his gear at 80 so far is not too bad, mostly blues and and a epic or two. Ran my first two Heroics last night as another class other than as a Paladin and got several upgrades and a epic bracer in the Nexus. Was just fun even though wasn't expecting any new loot. Was just there to take my new 80 Shaman though the paces of doing DPS in a Heroics. Loot was the bonus.

So after getting my Shaman to 80 with his 2 pieces of Heirlooms the Shoulders and Chest I had no other alt to really send them to to really use, so send them off to my 70 Hunter that's been gathering lots of dust. I may start leveling him up just to get him somewhere close to 80. As well I may level up my DK a bit to at least get him up into Northrend. My Last remaining project for a touch of altism would be just to level up my 22 baby Druid who has a pair of Heirloom Shoulders and quietly hibernating in Tarren Mills.

To do before WoW Cataclysm Expansion: lvl 70 Hunter to 80. lvl 65 DK to 80. Project Druid: Get my baby Druid to 80 for sure it will be my last trek through the old world content before its gone in Cataclysm. The only other class i'll ever level after that will be in the next expansion and I have no idea what that will be.

Since I haven't really played my Paladin during the time I've been taking a break and leveling up my Shaman I logged on to my Paladin and headed up to the Argent Tournament for the first time in months and to see the new 3.2 stuff and do a few of the new dailies.

No joke, I Just About Almost Forgotten How To Paladin!

Oh Well exciting times for WoW. Are you Excited?

Saturday, August 15, 2009

What I Really Miss About The Game.

WotLK is and has been fun. Everyone likes different things, you and me both.

It's a minority view maybe, but I miss allot of the game challenges. As well I really miss the days when it was really challenging to be a Tank or a Good Tank at least, but thats my view from my experience. These days any idiot if they are can tank just about! And as a result I believe you have more lazy DPSer's and Healers. And Tanks as well going full circle.

I miss the days of tBC when in Heroics mobs actually murdered people. Yes I may be one sick Veteran Tank. But it was damn thrilling to know back in tBC if you couldn't think and execute pulls with some logic and challenge as a good Tank, healers got murdered in one hit, incompetent DPSers got their ass kicked and lazy Tanks was shown to be lazy and incompetent.

Yes i enjoyed those days every bit! It was thrilling to know doing things and executing things as a Tank was that challenging. It may not be what you miss about the game or old days, but it's what I personally miss about my game and it's my opinion as well. That don't make it wrong or right. It's what I miss for the thrill of Tanking.

These days it's just about AoE everything, let's all be lazy together and stand in the back and just AoE as well for the easy ride of a faceroll to purple loot. Hey AoEing is fun, i enjoy that too at times. But i miss some of the dungeon tactics of the past that does involve a bit of thinking. Some people won't agree with that and thats fine, this may not be what you miss about the game, it could be something else and thats all fine. But i'm different from you in what i find fun or enjoyable and what i miss just won't be the same for you based on how i've played the game.

My Favorite Instance. Even with WotLK, I'll still have to say it was Steamvault! People used to get murdered their for being incompetent with actually using their skill set or not knowing how to use them. It was nothing faceroll about running Steamvault back in tBC or Shadow Labs either. Yes I'm one sick Paladin maybe. Maybe I'm just a bit twisted by the light in my ways.

Reality Check

Truth be told nerfs and the constant incoming Paladin nerfs seems to be a way of life from week to week.

Whatever!

So which do you believe: Tanks dressing up in their well maintained awesome healing gear and doing awesome unkillable healing in PvP in a tanking build? Or do you believe Holy Paladins taking advantage of PvP and game changes and using a Protect tanking build wearing their already handy Holy Spell power gear in PvP and being unkillable healing gods in a Protect tanking build?

How many tanks running around with fully well maintained healing sets? Last I checked I don't have any spell power gear sitting around anywhere. But I do have a usable Ret set. So do many Tanks I know have a viable Ret set they use for dual spec. I'm sure some tanks dual as Holy as well though insure more are Ret than Holy spec.

I get sick and tired of all the buffing and then nerfing and nerfing from PvP affecting PvE. I used to get sick and tired of my full time Retribution brothers acting up in PvP and getting me the Protect Paladin nerfed. As well as fake Protect Paladins in spell power gear getting me nerfed as well.

Whatever! I just don't care to worry about it anymore. We will get nerfed again real soon. Whatever!

Expansion news seem to be hot and everywhere.

So Goblin or Worgen? Well...... Horde! That's my answer and I'm sticking to it.

My E.Shaman is almost 78. Shamans are fun!

How's my Paladin in 3.2? Well haven't played him any since 3.2. Right now I'm playing my Shaman getting him to 80 whenever that is and I'm sticking to it.

Friday, August 7, 2009

WoW Update 08/07/09

Baby Druid posting for a photo shot, those new skins are cool, leveling another for all that many levels might not quite be as cool. But 3.2 is in full swing and for the most part I haven't been all that worried about it or paying a whole lot of attention to the new Argent Coliseum or Instances for the most part.

For the most part I like to stay focus on whatever I'm focused on and that's getting my Shaman to 80 eventually. Got my Shaman to 75 today which is great and picked up a ton of new training at the trainer which was allot. I paused when I was reading the new training spell for Lava Burst for Shaman and tried to figure out how the hell do a Enhancement Shaman use Lava Burst which seem more like a Elemental Talent with the cast time that don't go well with a Enhancement Shaman. A bit Confused I am on that spell.

I haven't been to the Argent Tournament to do much in months since being exalted Champion, but with my saved up Champion Seals I bought a Heirloom Chest piece for my leveling Shaman and oh what a difference does 20% leveling XP make. Huge noticeable difference and its damn nice. One my Shaman passes lvl 69 and crossed over to lvl 70 leveling XP rate slowed down allot and was noticeable so it was nice with the patch 3.2 to pick up the new Heirloom Chest for more XP leveling. So that's been rather nice.

With the patch got my Shaman both Flight Training/Epic Flight and Mount as well Heirloom Cold Weather Flying all in one swoop. So that's my second character to ever earn wings. So its been nice taking flight independently while leveling since 3.2 on a lvl 75 Shaman so far. All in all enjoying playing my Shaman to say the least.

I did log in and respec my Paladin with minor change to the new spec, and started transmuting mats from personal stock to the new Epic Gems and just selling the Epic Gems on AH while they are all going hot.

As for 3.2 and the Argent Coliseum haven't been there. And since i'll be busy working all weekend I wont have much of any real WoW play time either.

Tuesday, August 4, 2009

My Talent Plans for 3.2

As for 3.2 with all the changes and seal redesign and some minor talent changes I'm pretty much going to go with this for this all around utility spec and will work best for my personal build 0/53/18.

I'm often a PuG player or raid as such often, its what I've always been used to so unlike many with a full guild roster I don't depend on others to have any group utility buffs I need as well. I'm also not all that worried about threat for any the content I'm doing and I'll rather go with a Crusade build again since it will apply to most the content I'll be doing and more dps and threat on Humanoids, Demon and Undead vs going with SotP (Seal of the Pure). Its a personal choice! And with patch 3.2 you have the option of personal choice vs being a cookie cutter. Plus to say the least I really like having Persuit of Justice - PoJ so I'm sticking with it for faster movement speed which i rather have vs not having at all.

That will work for me doing my 5 man for the most past and 10 man content when I have the time or get a change to pick up a 10 man raid since I'm not really in a regular raid rotation at the moment.

As for Glyphs for my personal flavor I have the option of either using Glyph of Judgement or the revitalized and enhanced to much usefulness Glyph of Righteous Defense which will work well to back up the redesigned Hand of Reckoning. I'll have extra glyphs for both as I see the need.

Now that all said and done whys the rest of my plans for 3.2 since its all so hot......... I'm staying Focus and going to finish leveling up my Shaman. Because that is my task at the moment and i'm sticking to it like a hit taunt on boss.

Patch 3.2 Paladin Notes

Just dropping the Patch notes for Paladin specific notes here or other changes to note, especially for people that don't usually keep up on reading stuff or read patch notes.

Paladins
* Blessing of Sanctuary: This blessing now also increases stamina by 10%. This effect is not cumulative with Blessing of Kings.
* Charger: Can now be learned at level 40.
* Crusader Aura: This ability now also grants its flying speed increase to a druid's Flight Form and Swift Flight Form.
* Exorcism: Now has a 1.5 second cast time, but can once again be used on players.
* Hand of Reckoning: Redesigned. Now does damage only when the target does not currently have the caster targeted, but damage done increased to 50% of attack power, occurring after the taunt effect is applied.
* Judgements: Some of these attacks were considered ranged and some melee. They are all now considered melee attacks that can't be dodged, parried or blocked.
* Judgement of Light: Now heals for 2% of the attacker's maximum health instead of a variable amount based on the spell power and attack power of the judging paladin.
* Lay on Hands: The buff from this ability now reduces the physical damage taken by the target by 10/20% instead of increasing the target's armor.
* Righteous Fury: No longer has a duration, remaining until cancelled or death. Also cancelled when a Paladin activates a different talent specialization.
* Sacred Shield: When a paladin casts Flash of Light on a target with this buff, they also now place a heal-over-time effect on the target, healing that target for 100% of the Flash of Light amount over 12 seconds.
* Seal of Blood: This ability has been removed.
* Seal of the Martyr: This ability has been removed.
* Seal of Vengeance and Seal of Corruption: These seals have been redesigned to deal substantially more damage. Now, once a paladin has 5 copies of the debuff from these seals on his or her target, on each swing the paladin will deal 33% weapon damage as Holy, with critical strikes dealing double damage. In addition, the damage-over-time effect is now considered a melee attack instead of a spell attack and the effects from these seals can only be triggered by auto-attacks and Hammer of the Righteous.
* Shield of Righteousness: Now deals 100% of shield block value as damage instead of 130%. In addition, the benefit from additional block value this ability gains is now subject to diminishing returns. Diminishing returns occur once block value exceeds 30 times the player's level and caps the maximum damage benefit from shield block value at 34.5 times the player's level.
* Warhorse: Can now be learned at level 20.

* Talents
Holy
  • Beacon of Light: The healing amount on the Beacon of Light target is now based on the total healing done (including over-healing) instead of the effective healing done. Radius increased to 60 yards. Multiple Paladins can now have this active on the same target. Buff indicating a player is within range of the Beacon target is no longer displayed.
  • Divine Intellect: This talent now gives 2/4/6/8/10% increased intellect instead of 3/6/9/12/15%.
  • Illumination: This talent now returns 30% of the mana cost of the spell instead of 60%.
Protection
  • Ardent Defender: Redesigned. Any damage that takes the paladin below 35% health is reduced. This reduction applies only to the portion that pushes the paladin below 35% health (example: a paladin at 50% health takes a 40% hit; the first 15% hits as normal while the next 25% is reduced). In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead heal the paladin for up to 10/20/30% of maximum health depending on the paladin's defense rating (example: a paladin with defense equal to only 5 times his or her level will receive no healing from the talent, while a paladin who is immune to critical strikes from boss creatures through defense will receive the maximum amount).
  • Guarded by the Light: This talent will no longer cause Divine Plea's duration to be refreshed by using Judgement of Wisdom, Judgement of Justice, or Judgement of Light.
Retribution
  • Art of War: Now only applies to melee critical hits, but will make your next Flash of Light or Exorcism instant. In addition, this talent now provides notification in the floating combat text when it activates.
  • Crusader Strike: Damage reduced to 75% weapon damage to match the new 4-second cooldown. Mana cost reduced to 5% of base mana.
  • Seal of Command: Redesigned. This seal now deals 36% weapon damage on every swing, and deals substantially less judgement damage.
  • Vindication: Redesigned. Now lowers target attack power, is consistent and does not stack with Demoralizing Shout.

Important Paladin Class Bug Fixes to Note:
  • Auras: Any paladin aura active at the time of the paladin's death now automatically reactivates when the paladin returns to life.
  • Beacon of Light: Multiple paladins can now have this buff active on the same target. In addition, the beacon target will no longer lose the buff while under the effects of Cyclone or Banish.
  • Blessing of Sanctuary: This talent and Vigilance will now both be able to be cast on the same target without sometimes overwriting each other.
  • Exorcism: Now properly has a 100% chance to be a critical strike when cast on death knights using Lichborne.
  • Eye for an Eye: Now properly triggered by periodic critical strikes. In addition, the tooltip incorrectly stated that 20% damage is reflected, when it is actually 10%. Tooltip fixed.
  • Hammer of Justice: Tooltip now specifies that the Interrupt effect only occurs on non-player targets.
  • Hand of Sacrifice: Casting this spell on a target with Divine Sacrifice active will now generate an error message instead of wasting the cooldown.
  • Heart of the Crusader: The effect from this talent will no longer be removed if a paladin without this talent overwrites the judgement placed by a paladin who does have the talent.
  • Holy Shield: It is no longer possible to have two ranks of this ability active at the same time. (Who Knew!)
  • Judgements: All paladin judgements are now properly considered as melee attacks that cannot be dodged, blocked or parried. Previously Seal of Light, Seal of Wisdom, Seal of Justice and Seal of Righteousness would cause the judgement to be considered a ranged attack.
  • Judgement of the Just: The effect from this talent will no longer be removed if a paladin without this talent overwrites the judgement placed by a paladin who does have the talent.
  • Judgement of Vengeance: Inaccurate combat log tooltip corrected.
  • Judgement of Corruption: Inaccurate combat log tooltip corrected.
  • Pursuit of Justice: This talent will no longer sometimes be deactivated when leaving a battleground.
  • Sacred Shield: This buff will no longer have any effect if the target is another player engaged in a duel. In addition, the heal from this buff will no longer cause the paladin to stand, and it is no longer possible for two paladins to both have the spell active on one target.

Patch 3.2 Dropping Hot & Going Live

It goes Live today Patch 3.2 as we speak with lots of changes abound everywhere.

Most people should be familiar with the general patch notes by now and the Call of the Crusader, Isle of Conquest with the opening of the Argent Tournament and the new upgrades for patch 3.2 being added. So no reason to post all the entire length of patch notes to read but a few highlights to take note of. Should at least be familiar with class specific note changes by now with all the previous PTR info. So just reading through the entire notes and highlighting some notable changes to make note of thats general changes non class specific.

  • The Item Buy Back time will now expire if the player enchants or sockets an item. Players will see a confirmation dialog box now when they attempt to enchant or add gems to an item giving them a last chance to reconsider.
  • Items with Triggered Effects: These items generally have cooldowns on how often they can be triggered. Those cooldowns are now triggered each time the item is equipped (example: A trinket has a 45-second cooldown on an effect triggered by player attacks; when a player equips that item, the effect will be unable to be triggered for the first 45 seconds it is worn).
Mounts
  • The cast time for summoning any ground mount is now 1.5 seconds, down from 3 seconds.
  • Apprentice Riding (Skill 75): Can now be learned at level 20 for 4 gold. Mail will be sent to players who reach level 20 directing them to the riding trainer.
  • Journeyman Riding (Skill 150): Can now be learned at level 40 for 50 gold. Mail will be sent to players who reach level 40 directing them back to the riding trainer.
  • Expert Riding (Skill 225): Can now be learned at level 60 for 600 gold from trainers in Honor Hold or Thrallmar. Faction discounts now apply (Honor Hold for Alliance; Thrallmar for Horde). Flight speed at this skill level has been increased to 150% of run speed, up from 60%.
  • Artisan Riding (Skill 300): Faction discounts now apply (Honor Hold or Valiance Expedition for Alliance; Thrallmar or Warsong Offensive for Horde).
  • In order to further equalize the number of purchasable mounts available to each race, a new 60% speed ground mount has been added for night elves, and a new 100% speed ground mount has been added for the undead.
  • Flying over Dalaran and Wintergrasp is now possible so long as players keep a healthy distance above the ground.

  • Mana Regeneration: All items that provide "X mana per five seconds" have had the amount of mana they regenerate increased by approximately 25%.
Resilience:
  • No longer reduces the amount of damage done by damage-over-time spells, but instead reduces the amount of all damage done by players by the same proportion. In addition, the amount of resilience needed to reduce critical strike chance, critical strike damage and overall damage has been increased by 15%.

Classes: General
  • All pets now receive 40% of their master's resilience and 100% of their master's spell penetration. In addition, if a player is at their appropriate spell hit chance or hit chance maximum, their pet will be at the maximum for spell hit chance, hit chance, and expertise. If they are below the maximum, their pet will be proportionately below those maximums.
  • Replenishment: This buff now grants 1% of the target's maximum mana over 5 seconds instead of 0.25% per second. This applies to all 5 sources of Replenishment (Vampiric Touch, Judgements of the Wise, Hunting Party, Enduring Winter Frostbolts and Soul Leech).
  • Silence, Strangulate, Silencing Shot, and Arcane Torrent: These abilities will also apply a 3-second Interrupt effect against non-player controlled targets, making them more versatile against creatures immune to silencing effects.

User Interface
  • The quest log is now double-paned for more easily viewing quest information. The list of all quests a player has will show in one pane, while the quest details of any highlighted quest will display in the next.
  • Character names can now be colorized according to class in the chat frame. This feature can be enabled through the chat settings by right-clicking on a chat window.
  • Casting bars under the target frame, focus frame and nameplates will now display as shielded if the cast cannot be interrupted.
  • Item Comparisons: Holding the shift key while hovering over an item will now display the stat differences with the item currently equipped in the relevant slot.
  • Item Level: A new option has been added under Display in the Interface Options to show the item level on item tooltips.
  • Macros and scripts will no longer be able to target totems by name.
  • New Feature Icons: Options recently added to any of the options menus will now display a yellow exclamation point next to them to indicate that they are new features.
  • Vendor prices will now be listed on items whether or not players are at a vendor.

World Environment
  • Portal areas in all major cities now offer a portal to the Blasted Lands near the Dark Portal.
  • Once crossing through the Dark Portal, players can access a flight path directly from the Stair of Destiny to Shattrath.
  • A new zeppelin docking ramp has been added to Thunder Bluff allowing Horde players easier transport to and from Orgrimmar.
  • The local Postal Service has grown tired of walking so far each day to collect mail and has decided to install a large number of new mailboxes in Stormwind, Undercity, Darnassus and Orgrimmar.

Quests
  • The ravasaur trainer Mor'vek has returned to Un'Goro and will offer to help Horde players raise and train a Venomhide Ravasaur as a mount... if they can survive the creature's deadly poison.

Items
*Glyphs
* Death Knights
  • Glyph of Unholy Blight: Changed to increase damage done by the updated Unholy Blight talent by 40%.
*Druids
  • Glyph of Innervate: Duration reduced to 10 seconds.
*Paladins
  • Glyph of Righteous Defense: Now also increases the chance for Hand of Reckoning to hit.
  • Glyph of Seal of Command: Redesigned to cause the Paladin to gain 8% of base mana each time the paladin judges Command.
  • Glyph of Seal of Blood: Changed to Glyph of Holy Wrath, which reduces its cooldown by 15 seconds.
* Rogues
  • Glyph of Shadow Dance: Now increases the duration of Shadow Dance by 2 seconds, down from 4 seconds.
  • Glyph of Tricks of the Trade: Now increases the duration of the damage bonus effect instead of increasing the damage bonus.
* Shamans
  • Glyph of Healing Wave: The amount of healing the shaman receives is now based on the entire healing amount, including over-healing.
* Warlocks
  • Glyph of Lifetap: Duration of the buff from this glyph increased to 40 seconds.

Heirloom
  • Tome of Cold Weather Flight: New heirloom item. Players who have reached level 80 can now purchase this book for 1,000 gold from Hira Snowdawn, the Cold Weather Flying Trainer in Dalaran. Similar to other heirloom items, this item can be mailed to other characters of the same realm, account and faction. The book is consumed when read training the character in Cold Weather Flying. Requires level 68.

Legendary Item
  • Val'anyr, Hammer of Ancient Kings: This item's stats and level have been increased to match the power level of healer weapons coming from the Coliseum 25-person normal difficulty instance. In addition, each time Val'anyr is equipped, Blessing of Ancient Kings will be placed on a 45-second cooldown before it can occur.

Bug Fixes (Non Class Specific)
  • Randomly generated uncommon (green) and rare (blue) quality items in Wrath of the Lich King had stat values that were lower than intended. All Wrath of the Lich King uncommon and rare items with random suffixes ("of the Bear") have had their stat values increased significantly.
# Glyphs
  • Glyph of Beacon of Light: This glyph will no longer grant its duration increase twice when Beacon of Light is cast on self.
  • Glyph of Corpse Explosion: This glyph will no longer cause the model on target dummies to change.
  • Glyph of Death Strike: Tooltip typo corrected.
  • Glyph of Disease: Blood Plague will now last its correct full duration when refreshed by this glyph.
  • Glyph of Freezing Trap: The effect from this glyph will now log properly.
  • Glyph of Healing Wave: The heal from this glyph will no longer benefit twice from the Purification talent.
  • Glyph of Overpower: Fixed a bug where sometimes parries would not trigger the glyph. In addition, this glyph will now only make Overpower available for 6 seconds after a parry, instead of indefinitely.
  • Glyph of Power Word: Shield: The heal from this glyph can now cause Divine Aegis.
  • Glyph of Shadow: This glyph can now be triggered by critical strikes from periodic damage.
  • Glyph of Shocking: Fixed tooltip error on Macintosh game client.
  • Glyph of Shadowflame: The effect from this glyph will now work properly when multiple Warlocks use Shadowflame on the target.
Thats All folks!

Monday, August 3, 2009

Screenshots: Meeting the Man...again!

Haven't done one for screenshots for a while. Nothing that interesting to screenshot these days, its all been seen before at this point. Anyway my other half meeting the man himself no doubt.

But anyway as your well aware you know I'm a bit busy leveling my Enhancement Shaman and working hard it as my work schedule allows. Anyway just dropped in to say I just hit lvl 72 and questing in Dragonblight. And that playing with Totems while dual wielding Windfury/Flametongue weapon while Earth Shocking and procing Maelstrom and throwing Lightning Blots/Chain Lightning which crits while Windfury procs at the same time is indeed fun. Makes you spirit grin with awesomeness. Shamans really are fun as the old saying goes, they really are. I'm enjoying the versatility of a hybrid playing as a Shaman or learning the ways of one I should also say.

He'll eventually end up a dual spec as a Enhancement/Elemental Shaman.