Showing posts with label Alchemy. Show all posts
Showing posts with label Alchemy. Show all posts

Monday, November 3, 2008

Being a Alchemist in WotLK

If you've done Alchemy up to 350+ one does not have to tell you how to be a Alchemist. Anyway all the new recipes you can learn from the new trainers in the starter areas and later in Dalaran. If your a Herbalist as well those are your 4 most valuable herbs that you need to constantly flower pick when seen or spotted for your self to do constant Alchemy Research as a Alchemist to discover new Potions/Elixirs/Flasks under the new discovery system. Can be valuable to sell if your a Herbalist and not a Alchemist as well.

So if your a smart Alchemist you should stock up on those herbs if anything and on every cooldown do Alchemy Research to discover something new with the side effect of some new potions created. The faster you do that on every cooldown the faster you will have all the new to play with Potions/Elixirs/Flasks. That also means the earlier you can use or sell some your new brews in the new economy and make some money. Helps to be good at making money as well in skills selling your stuff.

If your a Alchemist with good economic skills and a have mining or a pocket miner. You can do well burning up that Transmute on every cooldown (4 days) to make lots of Titanium. It will be heavily used in lots of things especially in making Titansteel and other valuables. Of course one does need to constantly pay attention to your economy Supply, Demand and Over Supply & Demand can help or hurt your wallet. Be smart.

Mining
Cobalt will be found everywhere just about. Saronite can be found in Scholazar Basin (lots) and the last 2 zones. Exploring caves are always nice (tip).

Saturday, September 20, 2008

WotLK: Alchemy Discovery System

I found allot of new Recipes now at the trainer since the patch, quite a bit more than before. But if your at the Trainer in Dalaran you can't go wrong. Most recipes seem like newer versions of the BC ones with some new Elixirs and new Alchemist stones. But the new Alchemy Discovery System was what I wanted to try out: Northrend Alchemy Research.

Its a Recipe you learn from the trainer that allows the Alchemist to tinker around with stocks of herbs from Northrend to discover new Potions, Elixirs or Flasks. This seem to be a more fair system than the tBC system of brewing hundreds of Potions and Elixirs with no luck. However I've being lucky enough in BC to discover all the Flasks in Alchemy in tBC through discovery.

So at the Bank used some of the 4 Herbs that I had as it calls for to Research and tinker to find something new. I discovered Elixir of Expertise which grants 45 expertise, which is now a new learned recipe as you see below. What I also noticed was I made a new Flask as a side effect of tinkering with the herbs Flask of Mojo (Increase mana regen to 38 per 5 sec) which is not a Flask I've learned as yet not did I learn the Recipe. Its just seem as a random Alchemy creation in the Research process of tinkering with herbs.

So a nice side effect it seem whether its a intended effect or not. The cooldown is 6 days and 20 hours it seems. So once a week you can play around and try to discover something new.

Thursday, February 28, 2008

Alchemist Stone Trinkets in Patch 2.4


Courtesy of the fine folks over at MMO Champion who dug up this latest find in the latest PTR files. Seems Alchemy is getting a little love in patch 2.4 with all the goodness going around to every other profession and loot being added to the upcoming patch. Seems Alchemist we will be getting 4 new Epic Stones to choose from. See a Guardian's Alchemist Stone there with 54 Defense on it.

However if only the dev's could add like +35-50 Stamina on the stones or one with the Defense already on it would be pure awesomeness and worth it for Tanking. That would be ubar Trinket .... thats seems too much to ask of the devs it seems for a little Stamina. Not too happy with the Trinkets but better than nothing at all also.

Edited.

Thursday, January 31, 2008

New Discovery: Flask of Pure Death

Quite a bit busy all this week working at nights till the weekend, so not much time to write post or play WoW this week. But did had a little time to just log in and brew up some Elixirs to draw down my over stocked herb bank for space. Discovered Flask of Pure Death in the process. Not bad for Elixir Mastery. I should be Master of discovering Flasks!

Secret: Make a heck of a lot of high level Elixirs/Flasks and potions. However in my case making a lot of Elixirs seem to be working for me. Thats about my 5th Flask Discovery.

Monday, October 22, 2007

Another Alchemy Discovery - Flask of Fortification

It was only a few days ago that Galo received his 3rd Alchemy Discovery while brewing up a storm. So I was surprised like heck while again burning down some of my herb stock to make room in the bank when yet again received another new Alchemy Discovery. Another Flask (Flask of Fortification) that will be usefull to tanks raiding and whenever I get there myself. Per Auctioneer its 35-40g on my server whether it actually sells for that is something else. With that I've received some of the prime flask any tank need for adventures in raiding that I can make myself.

Didn't do anything special to discovery making this flask as its completely random. Just kept refilling my bank warehouse with new HIGH LEVEL potion stocks and using up herbs that taking up valuable space from time to time. Often I make some random & usefull potion or elixirs for sale or my personal stock. That's all that I have ever done to discover new random flasks as some people have said they have yet to have any discoveries of their own in alchemy.

Monday, October 8, 2007

Alchemy - New Discovery!

Discovered my Third Alchemy Flask. Yes, you do get a Alchemy Discovery recipe IF you make enough potions in varying quantities. So today when making potions Galo got this new discovery potion it literally scared the crap out of me as it always seem to do as it happened so unexpectedly. This Flask will be a nice one me a Paladin since this flask also increase Holy spell damage...Woot! Immediately I was off to the Alchemy Lab to make 5 of these Flask for my stash. More spell damage ftw for this Paladin!

If you keep making 300+ level potions never know you can get a few discoveries too. So Galo can now make both Flask of Relentless Assault, Flask of Mighty Restoration, Flask of Blinding Light ...Woot! Yeah you really do get the very elusive discoveries in Alchemy...once in a while.

Tuesday, August 21, 2007

Raid Consumables - Know your Calories & Medication

I'm all about Alchemy and being a Paladin Alchemist. So always like to keep on the up and up researching on things or find good to know info for competitive reasons. Sometimes you can find a profitable niche with good info on the AH market with some good info. So cruising the WoW Forums came across this guide to "Raid Consumables". Hopefully the thread gets stickied. I'm sure a lot of people will find this very useful as a lot of work went into that guide.

Monday, May 28, 2007

375 Fishing & a Snafu?

Did a bit of a world tour on the fishing front leveling up the fishing skill from 342-375 last night. Some of the best time to fish is at night. Fished in Azshara in a few spots, Hinterlands in "Forgotten Sea" for variety and ended in Winterspring for ice fishing in the lakes.

I loaded up on 20 ten minutes Bright Baubles and went fishing to level up the skill once and for all. Hadn't fished in Azahara before and headed to the coast there and exploring the coast a bit. Mobs there 52-54 or so mainly Naga mobs. Fished in "The Shattered Strand" and in "The Bay of Storms" Used up about 8 lore's so about 1.5hrs of fishing other than riding allover the zone picking some use full herbs when i saw them mainly Purple Lotus.

Fishing went OK caught a bit of fish for the most part. With the new changes to fishing since the patch 2.1 update i noticed what may be a bug maybe or a new problem that can make fishing a bit harder. Some people seem to only fish and watch TV or do other things when fishing in World of Warcraft because it can be a bit boring. Well it may be a bit harder for those folks fishing now on. The timer been changed from 30 sec to now 20 sec fishing to catch a fish. The change in the timer just runs down much faster and as a result during the times that the timer ever exceed 80% or more of the 20sec timer countdown you better pay attention and you probably will miss catching the fish. The thing is the bobbler will splash in water at the very last sec before the timer runs out and by the time you click on it, less than a sec it seems the timer runs out and poof you miss the catch. Before you had at least 2 sec you could click and catch the fish. Usually if you miss catch a fish due to low skill lvl it will say go when fish got away.

This happened to me over and over a bit when i started and i had 342 fishing and though no way i can't be catching fish here and it did not say fish got away either when it did. The thing is when the timer is almost running out you have to really watch it to the end and at the last sec as soon as you see the bobbler start to splash even before it finish splashing in the water you have to click on it very fast right away to ensure you catch the fish or you'll will miss the catch. I started to pay attention to this and this works. However the minute you slip up and not pay attention looking at something else you miss one again. It is very frustration, as i probably missed 10-15% of my catches, sucks!! JUST HAVE TO PAY ATTENTION NOW ON. Unless Blizzard fixes it soon. This never happened before as it gave you a sec or two when you clicked it to catch the fish before the patch. However i reported it to a ingame GM as a bug, got a GM response and they will report the issue with it.

Fishing is now at 375 and spent 16 (10) min Bright Baubles, about 3-3.5hrs total fishing time as some time i did not use a Bright Bauble. Had to hearth out to make a trip to clear the bag space and then switch zones to fish again.

Will report my catches here later: Fished from 8pm until past midnight.

Winterspring Catches.
22 Plated Armorfish
42 Raw Whitescale Salmon
6 Raw Sunscale Salmon
5 Lightning Eel
26 Raw Nightfin Snapper
1 Raw Redgil

Azshara & Hinterlands Catches.
18 Raw Rockscale Cod
39 Raw Summer Bass
10 Mightfish
85 Raw Spotted Yellowtail
30 Zesty Clam Meat (Giant Clams)
2 Mithril Bound Trunks
1 Reinforced Locked Chest
1 Heavy VCS Crate
34 Stonescale Eel (80% in Azahara, Bay of Storms)
24 Firefin Snapper
40 Darkclaw Lobster (Azahara Only, Bay of Storms)
1 Lobster 7lbs
9 Large Raw Mightfish (Azahara Only, Bay of Storms)
1 Grouper 53lbs
1 Grouper 40lbs
2 Black Pearls
4 Iridescent Pearls

Total Catches: 404

2nd Edit Update:
Posted most the fish catch on AH this morning. Almost everything been sold, with exception of a few Yellowtails. StoneScale Eel are not for sale but for Alchemy potions making with some metals can net me 90-100g if and when all sold. Yet to open all the trunks. Profited at very minimum was at least 50gold from the fishes.

Tuesday, May 22, 2007

Post Patch 2.1 Changes For Galo

Logged in today real quick after the new update.

Headed to Shatt City to the Alchemist trainer after yanking some herbs I had sitting in my mailbox for some time and started brewing up pots. Moved Alchemy from 363 straight to 375. Those last 3 points took a bunch of pots to get the last skill points for but its done. I'm now maxed skill trained in Alchemy at 375. Now all I need is to get faction reps to get the other hard to get Potions & Elixirs and also Transmutes recipes.

I also went on a little spending spree in AH. Upgraded my gloves for more Stam & Intelligence was a lot more than the previous one. Saw some good weapons but I didn't buy I can live with the ones I have for a while longer. None was blue though.

I picked up my first Libram as a Paladin, just looking on AH and I saw one listed a nice Blue for 30g and i looked at it and just decided to buy it out right for 50g. Got to spend the loot on stuff I really need to make my life easier. Plus I waited 60 levels to wear a Libram so nice to have one for a change. I got the Libram of Fervor.

With the new Protection Paladin changes I slid my 1 unused talent point from leveling 60 into the improved Holy Shield. So far my spec in mind will now change a bit all the way to 70 so will see how that will work out in the end.

New Patch 2.1 Changes Comes Today.

With the new Patch going live today for Patch 2.1 the list of changes is pretty long to say the least. I make a copy of the entire list to look at when i can but i made some snippet of the changes for both the changes to Paladin's class and to the Alchemy & Herbalism Profession. As well as a few things that may impact those two professions both best i can see in the long list of changes i could gather so far. List below is a direct extraction of the changes posted in the Patch downloaded notes. Will take a while to get use to all the changes good or bad and to the Paladins nerf. Alchemy had some nice new changes though.

Paladins

  • Ardent Defender (Protection) now reduces damage taken by 6-30% when below 35% health.
  • Avenger's Shield no longer has a minimum range. It may be used on any target within 30 yards.
  • Avenger's Shield: The damage portion of this ability will now be applied even if the victim is immune to snare.
  • Blessing of Light: Paladins can now cast this as intended when they have Greater Blessing of Light on themselves.
  • Consecration: Corrected a tooltip typo. Low ranks of this ability being cast by high-level players are now being properly penalized.
  • Divine Shield: This ability no longer removes or prevents the Weakened Soul debuff.
  • Eye for an Eye: Some spells did not trigger Eye for an Eye correctly. That has been fixed.
  • Fixed some data errors that caused Seal of Command and Seal of Blood to generate more threat than intended.
  • Forbearance: It is no longer possible to use a macro to gain the benefit of Avenging Wrath and Divine Shield at the same time.
  • Forbearance: If this debuff would prevent you from casting a spell on a given target, the button for that ability is now grayed out.
  • Greater Blessing of Kings: The cost for this blessing is now twice the cost of Blessing of Kings, instead of a fixed cost of 150.
  • Greater Blessing of Sanctuary 2: The range on this spell was incorrectly set to 30 yards. It has been changed to 40 yards.
  • Greater Blessing of Wisdom 3: The range on this spell was incorrectly set to 30 yards. It has been changed to 40 yards.
  • Hammer of Wrath: Rank 4, damage increased.
  • Illumination: This talent now only gives 60% of the mana cost of the critical heal. It also now returns the correct amount of mana when used with ranks 4 and 5 of Holy Shock.
  • Improved Concentration Aura (Protection Talent) no longer increases resistance to Interrupt/Silence mechanics, but instead reduces the duration of Interrupt/Silence mechanics by 10/20/30%.
  • Improved Sanctity Aura now increases all damage caused by affected targets by 1/2% and no longer increases healing done to affected targets.
  • Improved Seal of Righteousness: The percentage increase in damage from this talent is now applied after all bonuses from items and effects which increase your spell damage.
  • New Protection Talent added: Improved Holy Shield, 2 ranks: Increases damage caused by Holy Shield by 10/20% and increases the number of charges of Holy Shield by 2/4.
  • One-Handed Weapon Specialization(Protection): Now increases all damage caused by the paladin by 1-5% while a one-handed weapon is equipped.
  • Seal of Blood: This seal will no longer cause additional chances for weapon procs to trigger.
  • Seal of Righteousness: This seal will no longer cause additional chances for weapon procs to trigger.
  • Seal of the Crusader: The rank 7 tooltip has been fixed to read the same as other ranks of this spell.
  • Spiritual Attunement: First-aid generated healing will no longer trigger this ability. However, Lifebloom, Earth Shield, and Improved Leader of the Pack will now trigger it correctly. The tooltip has been adjusted to indicate it only works on healing from spells. It will also now work correctly when you are mounted or sitting.
  • Spiritual Attunement: Mana is no longer healed if the paladin is at full health.
  • Stoicism (Protection) should now properly affect all magic effects cast by the Paladin and no longer applies double its intended benefit to Blessing of Might and Blessing of Wisdom.
  • Vengeance (Retribution) now increases Holy and Physical damage by 1/2/3/4/5% for 15 seconds following a critical hit, but the effect now stacks up to 3 times.
  • Vindicator Aesom at Blood Watch will now correctly train a full range of paladin spells.

Professions Changes.

Alchemy
  • The chance of a discovery occurring while making potions has been substantially increased.
  • Elixirs now stack in two categories, Battle (Offensive) and Guardian (Defensive) Elixirs. You can only have one of each type of Elixir up at a time. As a result Elixirs now stack with class abilities such as Arcane Intellect.
  • Elixirs now stack to 20.
  • Four new defensive elixirs have been added. Two are on trainers, one is in Halaa and one is in Cenarion Expedition.
  • Flask of Petrification can no longer be turned off during its duration, but it now will clear all threat from all monsters for the duration of the effect. Though monsters may reacquire you after the effect ends.
  • Cooldown time on Earthstorm and Skyfire Diamond transmutes has been reduced to 1 day.
  • Invulnerability potions now stop the first 120 damage per hit for 8 seconds, rather than making the imbiber physically immune.
  • The major protection potions made by Alchemy now require more Mana Thistle and vials, but create 5 potions instead of just one.
  • Fel Strength elixirs now work correctly with elixir mastery.
  • Elemental Absorption potions now have a 2 minute duration rather than the 60 min duration they used to have.
  • Alchemy transmute of Heart of Fire to Elemental Fire changed to 15 minute cooldown.
  • Reagent costs and potency of all flasks has been reduced.
  • The cost of Imbued Vials has been reduced.
  • The chance to find a Fel Lotus while picking an herb has been increased.
  • Juju Chill and Juju Ember are now considered Guardian Elixirs and do not stack with other resistance buffs.
  • Juju Flurry is now considered a Battle Elixir and has been converted from haste to haste rating.
  • Ground Scorpok Assay, Juju Might, Juju Power, Lung Juice Cocktail, and R.O.I.D.S are now considered Battle Elixirs.
  • Crystal Force, Crystal Ward,Gizzard Gum, Infallible Mind,Juju Escape, Juju Guile, Sheen of Zanza and Swiftness of Zanza are all now considered Guardian Elixirs.
  • Sheen of Zanza is now considered a Guardian Elixir. Stamina and Spirit bonuses have been reduced to 25.
  • Elixir of Fortitude now correctly displays its name in its buff tooltip.
  • The Alchemist's Stone bonus now works on potions that restore both health and mana.
  • Super Mana Potions now require 2 Dreaming Glory instead of 2 Netherbloom to create.
  • Super Healing Potions now require 2 Netherbloom instead of 2 Dreaming Glory to create.
  • Reduced the number of Stonescale Oil required to make Greater Stoneshield Potions.
  • Reduced the reagents required to make Ironshield Potions.
  • New cauldron recipes can now be discovered when making most major protection potions. Cauldrons can provide an entire raid with a major protection potion.

Fishing
  • The fishing timer has been reduced from 30 to 20 seconds and it now takes less time to fish.--> You now catch fish faster.
  • The fishing timer can no longer run through its duration without a fish biting.
  • Fishing has been removed from Arathi Basin and Alterac Valley.
  • Fixed a bug where you could catch 2 fish at once in some zones. (Hey, i liked this bug)
  • You can now fish in Underbog.

Herbalism
  • The Dreaming Glory buff now correctly works in combat.
  • Netherbloom no longer causes negative effects, although the positive effects happen less frequently. Additionally, the effects will not replace one another.
  • Nightmare Vine has a reduced chance to poison the herbalist.
  • Underbog Colossus have an increased number of herbs on them when harvested by an herbalist.
Additional Profession Changes
  • You can now unspecialize in tailoring and alchemy, and then select a new specialization. This is a repeatable choice, but costs gold each time.

Others
  • Profession recipes that had 24 hour or longer cooldowns, have had their cooldowns reduced by 1 hour.
  • Monsters will now attack players who are mining mineral nodes near to them, even if they didn't notice them previously.
  • The location of many of the Outland mineral nodes have been adjusted both to put them in locations that are more traveled and to make them more likely to be near creatures.
  • Essences (Earth, Fire, Air, Water, Living) have had their drop rates significantly increased. Also Outland creatures that dropped motes will now have a chance of dropping essences as well.
Once heck of a lot of changes to get used to. Paladins issues aside Alchemy has some nice changes. Including been able to get random discovery on learning a new recipe making high level pots. Well better remove all those herbs i have just sitting in my mail box and get alchemy to 375 asap, 13 skill points and I'm there. I guess i can not drop my 1 unused talent point in the new Holy Shield. Will have to see how this is gonna change my spec all together.

Tuesday, May 15, 2007

Paladin Alchemist on Alchemy

Proff: Alchemist & Herbalism

I should do a blog entry or a few entries on Alchemy up to my current lvl as a 352 Master Alchemist on been a good Alchemist.

Not to Self. Remember to do a blog entry series post on Alchemy Basics, Tips & Strategies.

Stock & Inventory Problems

Encountering lots of Inventory Problems and bank problems with having space available for extra stuff. I got all 16 slots and in the bank and 2 (20) slot herbs bags one of which i carry (1) always. Its decreased space but i like having my Herb bag with me its my Profession as a Paladin Alchemist and i just count it as one less spot and made due that way. But it keeps my herb organize and at quick glance i know what i need to look for if need as i'm a Herbalist also. I keep allot of Herbs in stock i either collect myself preferably or buy very cheap. I rarely sell herbs i collect myself. A good Alchemist keeps lots of herbs & item in stock. However space in Galo's bags a problematic.

One bag is just full of quest items i need for quest and some also in another as doing multiple quest at a time. One bag is just full of herbs and that's always there. I've had to carry a few less of my normal weaponry arsenal since i like versatility and i carry every weapon in its class i can use, so i put some in the bank on some quests. I also have new Blue weapons unused sitting in mail unopened from buying on AH and probably won't use ever use. I will just resell back on Ah at higher price so no money lost on selling. I also use mail as a bank of sort. If i have no immediate use to use a item i bought on Ah i just don't open & remove it from mail. I leave it there. That way i always know price of a item i bought if i have to resell it back on AH. So even my mail is full of items. My priest boy alt professional Buy & Seller who sells my stuff also bank space is full and i use him as "Reserve Bank of Galo". Even he has stuff in mail not removed also. Makes for easy removal to sell to Ah when i need to remove items. He makes more money than i do selling my stuff.

However regulatory inventory i will need to reduce drastically or a clear out and auction as i get to Outland soon. So a Inventory House keeping is in order. In Inventory I keep things in order and groups. I have one bag that's just full of metals and ore's or gems from a friend at lvl 70. I need lots of metals and ore's for Alchemy Transmuting. If your a real alchemist a miner is your friend also. So as i sell stuff I'm always stocking at same time at lower price the raw materials constantly. I sent stuff to my priest to sell or hold to sell. But its a problem to maintain state of inventory as it needs clean out. Mostly its really all Alchemy stuff. I consider Alchemy my profession so its what i stock as reserve items to make my own gold on AH. But at 58 i will have to do inventory clean out. Funny thing is i usually buy my armor 1 level ahead when I'm close also so i even have new Plate Armor sitting in mail yet to be opened. No reason to remove it as no space to put it if i did. If i never use it i just resell it at a higher price. So no loss. Deciding to pay 25g for another 16 slot bag space is hard to swallow. Just prefer to make do. But inventory is due for clear out Auction on getting to Outland.

Thursday, April 26, 2007

Alchemist Alchemy "Discovery" Nerfed?

Linked to article posted over at WoWinsider on Alchemy "Discovery".

You might be a Alchemist like me who's been looking to get a discovery of my own. Or you may have been totally clueless as a Alchemist in WoW that you can get what's called a "Discovery" skill learned in Alchemy. But if you are an Alchemist and you didn't know, you just got nerfed by Blizzard and didn't even know about it.

Wednesday, April 25, 2007

Early Morning AH Shopping.

A bit early in the morning doing all the previous posts. Logged in checked on mailbox, a few things sold, some potions & elixirs (pots). I really don't have much elixirs i'm making for sale right now. Actually i really can't be bothered that much to make as much pots as i usually do on AH. I've put off making much pots for a while till when i get to Outland maybe. Herb pricing on Rexxar is crazy!! My bank is fine and i don't need to make that much gold right now. Right now i'm in more of questing mode.

Making pots take up a lot of my time and can really sink some time into making pots when i'm doing it and seeing what needs to be supplied to the AH market and keeping my note pad filled with notes and speculating on high end stuff. For now the market has to do without me pumping out tons of pots. Usually at any one time i can have as much as 150 pots up on AH, every single day sometimes 200. Thats a huge amount of pots. If you wondering i know what pots to make and i'm not telling for competitive reasons, people are reading this. As a result the market for pots has seem to be gone a bit crazy also with prices all over the map. I have a structured pricing scheme and i have my pots in teir pricing groups. for competetive reasons i will not explain how i do this. I don't use any addon's or anything like that to tell me prices, i use good old Economics 101, and always double my profit at minimum.

I run Alchemy like a all out business enterprise and it has served me well. The one pots i never make to sell is healing and mana pots, the profit margin is thinner than a photon of light. Not worth my herbs to make for sale, only for personal consumption use. In real life i also have a small business so this comes into play in dynamics of thinking.

Picked up a much needed new Blue Shield upgrade, a bit of a improvement and with more block rating which is good and stats, i need to get it immediately shield spiked. I would prefer thorium but its a bit expensive for that one. At higher levels the best i hear you can get is a "Fel Shield Spike" i think. Picked up a Elixir of Major Frost Power, this pot has potential, its why i paid good gold for it and i can see easily recouping profit on this one. It pumps up mages frost spell power many folds. I have a bid on a Elixir of Major Dream Vision. This stuff is great for Pally's due to its 12 sec suspended time in Devine Shield but have to know how to use it in a 12 sec bubble to regen mana and health in a dream state. Sells so so because most people not know how to use it. Finding rare recipes for pots right now a down right rare finds unless doing lots of dungeon instances to get them on rare drops.

As alchemist progress up in the 300+ lvls you stand a chance of learning whats called a "Discovery". Happens randomly when making pots of high level caliber and BAM! you learn a super rare alchemy Flask recipe, something like that. I have yet to learn a "Discovery" its random and unpredictable. I can conservatively say I've made over 2500 pots already, no discovery yet. And that's not for just leveling up alchemy, thats cranking up the alchemy machine and supplying all of Rexxar with pots and elixirs. That's how you spend hours in a time sink standing at AH, buying hundreds if vails, making pots and tracking the market for supply and demand with a bank vault cranked full of all kind of herbs in 20 slot stacks. I have Herbalism so often pic them myself, cleaper and better profit. Like i said i run Alchemy like a pharmaceutical company to keep Rexxar server pumped up and happy or all the twinks happy and the raiders. I'm not the only Alch around on my server, plenty out there. I just take Alch business seriously.

My major investments as a whole is basically finding rare recipes & a good shield always. This is where the saying comes from.. it takes money to make money. Well, it helps to have a bit in the first place sitting on it for a good investment or speculation. So far my Mercurial Stone hasn't sold to a Jewelcrafter at high level as yet. I keep it up eventually someone has to bite and buy. Chest and legging armor pieces those i don't skimp on when it looks good. Finding good armor for me right now is a total problem, i can't get good Intelligence plate armor, so i'm more spec like a total warrior in plate. Mana burn is something i do with efficiency and not waste in fights so i keep it buffed up with Alch pots for high intelligence stats when i need it.

A super fast 1H with good stats and a solid 2H hitter and a medium offensive weapon are all frequently on my list. I picked a new level 51 Blue medium speed polearm at 2.8 speed. Good with Crusader and SOR. Other than that I'm conservative on any investment. Have to thank Peter over at Peter's Blog, for the Hanzo Sword tip. This weapon is a killing machine for a protection pally with the recking bomb from renocking, i can't speak for other classes using it. I'm working on getting it enchanted with crusader. I rarely use weapons enchants, they are a money sinker for weapons unless at high level where you tend to keep epic weapons longer maybe till next upgrade.