These changes keep taking place daily and these are the latest notes as of today. At some point you get overloaded with WotLK Beta changes even though its exciting to see the direction the Devs are making to the class as a whole. So far its exciting many the changes the class is getting. Cross fingers many these changes make it officially live into WotLK when its all said and done or we sure will all be disappointed. I'm already getting tired of reading WotLK stuff, with brain overload. But if it matters to you this is what's new. Only thing worst that reading Beta Notes is not being in it.
Paladin
* Consecration now scales with attack power and spell power.
* Divine Protection now reduces all damage taken by 50% and increases time between attacks by 100%.
* Exorcism mana cost reduced and now scales with attack power and spell power.
* Eye for an Eye now reflects 10/20% damage from all critical hits.
* Fanaticism now increases chance to critically hit by 5/10/15/20/25%.
* Forbearance duration increased to 3 minutes.
* Improved Blessing of Might increased to 10/20/30/40/50%.
* Judgement has been replaced with 3 new spells; Judgement of Light, Judgement of Wisdom, and Judgement of Justice. All Judgement spells are considered ranged attacks for purposes of how they hit and how they critically hit. All cause damage based on attack power and spell power.
- Judgement of Light now heals based on the Paladin’s attack power and spell power, the effect can not trigger more than once ever 4 seconds.
- Judgement of Justice will no longer prevent Fear effects, but will only prevent NPCs from fleeing (e.g. at low health).
- Judgement of Wisdom now restores mana based on the Paladin’s attack power and spell power, the effect can not trigger more than once every 4 seconds.
* Precision has been removed.
* Pursuit of Justice reduced to 2 ranks for 8/15% movement increase and 1/2% less chance to be hit by spells.
* Righteous Defense no longer costs mana and the global cooldown has been removed.
* Sacred Duty now also reduces the cooldown of Divine Protection.
* All Seals have been reduced to 1 rank and now cost 14% of base mana. The duration has been increased to 2 minutes and are no longer consumed when a Judgement spell is cast. The effects can be triggered from all weapon based special abilities.
- Seal of Blood now increases Judgement damabe by 45% of weapon damage.
- Seal of Command now increases Judgement damage by 30% of weapon damage, 60% on stunned targets.
- Seal of the Crusader has been removed. The effects of Judgement of the Crusader have been folded into all relevant abilities.
- Seal of Righteousness deals damage based on weapons peed plus an amount based on attack power and spell power, increases Judgement damage by 25%.
- Seal of Vengeance damage over time effect duration increased to 18 seconds and now applies its effect on every swing, causes damage based on attack power and spell power, and increases Judgement damage by 10% per stack of the damage over time effect.
* Summon Warhorse and Summon Charger mana cost removed and no longer causes a global cooldown.
* Vindication reduced to 2 ranks for 10/20% attribute reduction.
2 comments:
* All Seals have been reduced to 1 rank and now cost 14% of base mana. The duration has been increased to 2 minutes and are no longer consumed when a Judgement spell is cast. The effects can be triggered from all weapon based special abilities.
Am I misreading this? The implication is that Crusader Strike, Divine Storm and Hammer of Righteousness can all proc Seal effects. I really don't see that staying in (apart from with HoR perhaps, that has some interesting synergy potential with SoV), the burst damage potential would be insane.
Welcome back to the action bar Divine Protection. The NEW on-use Shield wall on a 5 minute cooldown that lasts 12 seconds. Albeit, it only reduces the damage by 50%, but it's only on 5 minutes cooldown.
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