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![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLvnwaUwUci74viedN45W_ZkpPZEew9uNfPliXN-R0OUh6r4KY13x-bgb2JWpCRJYDLqFr_h9yK3U1SMIYLtwNHotrVnZI0YticiXA_abE0ixvYveb9joUX0iuVjSNI6ZlDIBA9103yAk4/s320/Beta+Grinding+1.png)
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![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpzh5nf6H8Xvs9EqB_OLoFoX_VHiifL_C04Xshz1gCu6JDILGM1sOCGk3u6Zw9JiDKtxfzqEr8sramJjwWpKVFmp5anDQIu1wyd1vLjn7dYjGmhxX4Bdn3on4lVnSpG_xNNvwr7LGpEkwp/s320/Seal+of+Wisdom+With+BoM.png)
All in all just about every time i finish a fight I have full mana almost and rarely ever have to drink. My health is usually fine as i block or avoid most the damage. But that's minor. Point is I don't have to drink when grinding often. As long as their is no caster mob you fine or kill the caster first.
Anyway in short I find having Blessing of Wisdom up is a waste get more mana back with Blessing of Might up since it affects Seals and Judgement damage and mana effect. In my opinion i find this looks very viable. Just hope the Devs don't nerf the proc effect from HotR.
However If i did the same grind all over again using my Continuum Blade my spell damage sword I with Blessing of Might up get more mana back around 20 more. Holy Shield and Consecration does about 20 points or so more damage per tick and charge using my Spell damage blade. Remember Holy Shield is not affected by AP but by Spell Power stats also, why that one is the exception by Devs not sure in not scaling. Anyway with the Spell blade in use HotR does reverse lot less damage which should be yellow and white damage as well. The 2 min Seal is nice, often can forget to refresh it and it expires.
I would imagine as level up and gear become less reliant on Spell Power stat this all changes allot with everything as things seem to lean more on Strength & Stamina. Getting Block Value and AP from Strength and Spell Power from Stamina. While no one knows, things don't seem to indicate in any way we will no longer be having Spell Power for stats like in BC on Defensive plate since gear being unified with Warrior gear for stats.
Currently HotR is currently bugged doing physical damage vs Holy Damage as in combat log some hits from it are blocked or deflected by the mob. That should be fixed hopefully. Anyway just though i throw all that up with the numerous screenshots i collect. Yeah stuff still die a little show, just more button mashing. Wish we could get more DPS though. In short Blessing of Might works best to have up grinding mobs, Seal of Wisdom Judgement of Wisdom is go to for multiples, fights end on full mana, no drinking really required. Killing stuff is slow still not that much change from BC i would say.
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